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Thanks to their good firing range and fully controllable aircraft squadrons, these newcomers can provide effective support to their team. The most vulnerable part of these ships is their large, lightly armored aircraft hangars which form part of the superstructure. The new battleships stand out with good maneuverability and speed, which makes it possible to change flanks if the need arises. Instead, a full squadron is restored on your ship at once after a long cooldown. However, the planes do not return to the ship after use. The large number of planes per squadron allows for good damage to be dealt with these aircraft. These aircraft are not available to activate at the beginning of a battle and are subject to a significant preparation time. We adjusted the parameters of these ships based on testing results.A new researchable branch of American hybrid battleships will be added to the game in the upcoming test session.Įach of these ships has main battery guns with good firing range, though not the highest damage per minute, as well as a squadron of dive bombers equipped with HE bombs. AP shells maximum damage increased from 17,000 to 19,400.AP shells maximum damage reduced from 5,950 to 5,750.Main battery reload time increased from 30 to 34.2 s.Turret traverse speed reduced from 8 to 6 degrees per second.Īmerican battleship California, Tier VII:.Other detectability ranges increased accordingly Detectability range by ships increased from 12.6 to 14.0 km.Soviet cruiser Petr Bagration, Tier VIII: The angle at which the check for ricochets is made for AP shells is reduced from 55 to 50 degrees.Main battery reload time increased from 12.5 to 13.5 s.Main battery reload time incresased from 8 to 10 s.New settings will make Ägir a mid- and long-range ship, and she will still be effective in close-range combat against single targets. However, her constructive features - bad aiming angles of the aft turret and her armor - didn't allow to fulfill the ship's potential in this role. The concept of Ägir initially implied close-range combat with the help of torpedo armament and secondary guns which were uncharacteristically strong for the class. Accuracy settings of secondary armament are adjusted to the standard settings for cruisers.Secondary battery firing range reduced from 7.6 to 5.3 km.Main battery reload time reduced from 22 to 20 s.Sigma parameter increased from 1.8 to 2.05.Main battery firing range increased from 17.0 to 18.5 km.Any final information will be published on our game's website. Showcased features may or may not end up on the main server. Please note that all information in the development blog is preliminary and subject to change during testing.
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